Monday, 25 March 2013

Desperado_Mistral

Did a little rendition of Mistral from MGR:R, she had such great potential as a character, shame you only get to interact with her very briefly before you slice her up into cyborg sashimi.

Spent longer on this one, tried to tighten up a bit on the details too, I took a few liberties with her design in case you notice. :)

Monday, 3 December 2012

Wraith

Still exploring some more robot designs and what not. :)

Thursday, 15 November 2012

Bulkhead

Been exploring some robot designs for Odonata, just did up one of the doodles that I liked. Used the pencil brush I made, looks pretty when used for an actual drawing, might be a bit on the grainy side though.

Sunday, 14 October 2012

Some real pencil doodles, and a fake pencil doodle.

Compiled a little sketch page in-between programming, not done a sketch page like this for maybe 3 years! I've lost a fair bit of line control in the gap. Sadly I still hate scanning and all the mess, back to digital for me!


Screwed around in photoshop a little too, seeing if I can make a pencil imitation brush. I'd say it's not...awful, might look better if it was coloured in the same fashion as a sketch, perhaps!

Tuesday, 11 September 2012

Odonata Doodle

Just a little doodle I did for the recent Odonata Dev Blog post, there was a little set back over the last month but now it's all on track! There's going to be a ton of more development to show soon, so take note of http://odonatagame.blogspot.com if you want to keep tabs on what we're working on!

Monday, 10 September 2012

Some old stuff!

Here's a few old random doodles that got lost in my folders, never got round to posting them!




Saturday, 28 July 2012

Mars

A bit of a spontaneous drawing today! It's nice to try something a bit different. :)

Wednesday, 20 June 2012

Degan

Another a gentleman doodle, I don't know why?

Tuesday, 19 June 2012

Horatio

Just a gentleman doodle, I'm way out of it at the moment, rusty!

Saturday, 12 May 2012

Odonata Stuff!

Hmm we need to get more art up on here, too much text! Here's a Mock-Up I did recently for Odonata's new format, check out the post over at Odonata's Devblog!


Annd, here is just a little mess about related to Odonata's story, still a work in progress, forgive me on the anatomy the perspective is kicking my ass!

Saturday, 31 March 2012

Odonata Dev Blog Launch!

The day is finally here, we've just finished the mad rush setting up the new dev blog for Odonata!




Head on over there for the first early development shots and videos of our game! :D

From now on we'll be posting all the game development over there so this place will stay artsy, and I'll cross post any art for it over here too. Anyway, catch you later folks!

Thursday, 1 March 2012

Odonata News!

Hey folks, big Odonata news!

It's been a pretty tough journey game making so far, Ani and I had originally began a hugely ambitious plan to make a big game about 4 and a half years ago, however at that point of conception, neither of us had the technical know-how or the experience to achieve such an ordeal.

Ever since then we've been learning as much as possible to make us battle-ready for game makin'. We've gone through six game engines, four programming languages, massive amount of ideas and eye melting headaches.

With all that learn-work under our belt, we made a scratch start on Odonata at the beginning of this year.

So...at this stage, I feel that we're ready to make a start with posting our development progress, we will be revealing the first preview of Odonata on March 31st!!!

When I say "preview" I mean super-ultra-alpha-alpha, so adjust your expectations appropriately! Haha! We're only two months in this new definitive build of Odonata, just cleared past the early core function/conception stage. Right now, we're trying to get it all together to make it presentable and at least interesting to look at.

At the moment ALL the assets are simple placeholders for now. Crude prototype assets are not pretty, but it's important that we focus on the core gameplay and mechanics. We are artists to the core after all, because of that, the pretty arty stuff is going to be the last thing we will be doing so that game-side doesn't suffer. At the end of this we certainly don't want a pretty game with no punch.

Anyway, we'll be providing more info about what the game is actually about and the game-plan with the preview at the end of the month.

I'll be seein' you in a month! Let's hope we can nail that deadline!

Wednesday, 11 January 2012

SF's Cammy White!

Been feeling a lot more arty these days, although I've been running out of ideas haha! So I thought I might start doing fan art of my favourite game characters. Today's character, Street Fighter's Cammy! She's so cheeky :p

Wednesday, 4 January 2012

SF's Balrog!

A little doodle of Balrog from Street Fighter! He's so goofy hehe.


In recent news regarding Odonata, we have had a bit of a set back resulting in a whole months worth of programming wasted on a silly miscalculation from yours truly. :)

However, things are back on track and we are working as hard as we always are on getting it to a presentable state.

Monday, 26 December 2011

The Goalkeeper!


Just thought I'd post an old TF2 item I submitted about 9 months ago, the stats and name were revealed during a steam translation leak about 5-6 months ago. Had a lot of fun with this one, largest/complex item I've done so far. :) Named it based on the anti-missile warship cannon.

If you're on steam and you enjoy my work I would super chuffed if you voted it up. :)

It's unreleased for now.

Click for the pictures!